Sunday, October 20, 2013

Zbrush Weapon Modeling - Media Design School

For this brief I was to create a gun in zbrush, retopologize, uv and texture. For this I decided to go with a Colt.45 revolver. Below is some screen captures taken from zbrush.
Below is some renders taken from Marmoset realtime rendering engine with Diffuse, Normal and Specular maps applied. Each texture map is 1024x1024 in size.
For this model I was required to create two LODs. LOD_0 was to be 2000 tris and LOD_1 was to be 500 tris. Retopology was done in 3D Coat and Maya.

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