Saturday, March 1, 2014

Zbrush Character Modeling

for this brief I was to create a high resolution character in zbrush and create all the associated maps and 3 LODs. LOD_0 was to be 12k tris and LOD_1 was to be 5k tris and LOD_2 was to be 1k tris. All rendering was done in marmoset and textures in photoshop with a combination of hand painted and baked maps. No photo textures were used. I changed the diffuse because It was looking too bright in the original maps.
The posed model with weapon rendered in Marmoset.
The armor diffuse map.
The body diffuse map.
Below is the finished Zbrush model.
A closeup of the armor.
The boots.
Gloves.
Pipboy.

2 comments:

  1. I really like the texture on the gloves and belts. the gloves have really nice details. Looks really cool overall

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