Friday, January 3, 2014

Old man sculpt.

I put this guy together in 2 days playing around with my new wacom and trying to get in some practice sculpting people. I didnt realise till I was done that perspective was not on during the sculpting so in some of the renders he looks distorted. Maps were baked in 3dsmax, retopo was done with Zremesher and cleaned in Maya and the uv map was created in Roadkill. Below are some renders in Keyshot 4 and Marmoset.
Below are the texture maps.
Below is some renders of the high resolution model in Zbrush with BPR rendering.

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