Friday, January 3, 2014
Cactus Environment Prop
Created this in a couple of hours for something to do. Created it in zbrush, did a quick retopo and uv map and texture in Photoshop. I will probably make another cactus of some kind to use up the rest of the texture grid. Below are some renders taken in Marmoset 1.
Old man sculpt.
I put this guy together in 2 days playing around with my new wacom and trying to get in some practice sculpting people. I didnt realise till I was done that perspective was not on during the sculpting so in some of the renders he looks distorted. Maps were baked in 3dsmax, retopo was done with Zremesher and cleaned in Maya and the uv map was created in Roadkill. Below are some renders in Keyshot 4 and Marmoset.
Below are the texture maps.
Below is some renders of the high resolution model in Zbrush with BPR rendering.
Dota 2 Axe Weapon
After creating the previous weapon I wanted to make another weapon of the Dota 2 Axe character. This time with the intentions of posting it on the steam workshop. I tried to stick closely to the original weapon with my own twist on it. I had a ruff idea on the design of the weapon and modeled it in Maya. I then took some screen captures of it and played with different styling in photoshop. Once I had come up with the design I liked I took it into Zbrush to do the high resolution detail and the final maps were rendered in 3dsmax. Below are some images of the finished model rendered in Marmoset
Below is the texture maps that were created and some test renders done in Keyshot 4.
Below are the Photoshop images I created when trying to figure out the final design.
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