Wednesday, December 18, 2013
Dota 2 Low Poly Modeling and Texture.
For this brief I went with an Ancient Egyptian theme and the weapon was intended for the Skeleton King character in Dota 2. The current polycount is a little over budget at 420 tris. All the texture was hand painted in photoshop. For this model there was no high resolution sculpt or normal map. For this render which was done in Marmoset, I created a coloured specular map and a quick normal map in crazybump just to get a little more detail. The render below has a modified texture to the one shown below based on feedback.
Revised texture.
Below is the diffuse texture map.
Sunday, December 8, 2013
Zbrush Low Poly Rock
For this brief I was to make a high poly rock in zbrush and retopologize and texture as a low poly environment asset. I decided to go for a stylized look. Below is the zbrush tool.
Below is the final result rendered in Marmoset. The texturing was hand painted in photoshop and the retopology was a mix of zRemesher and 3dCoat.
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